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Augsburg Now Online: The Sciences at Augsburg

by Lynn MenaBBBBBiBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
Behind
the door
of a small laboratory in the lower level of Sverdrup Hall, Augsburg senior
Scott Kuhl is manipulating reality.
Kuhl, an undergraduate research assistant, is part of the Department of
Computer Science's Localization Project, analyzing the cues that people
use to locate themselves when they enter computer-created virtual environments.
Kuhl has participated in the National Science Foundation-funded project
since the summer of 2001.
"Generally speaking, we're trying to answer questions about how people
perceive things," says Kuhl, a computer science and mathematics double
major. "Similar research has been done in outdoor environments. We
are duplicating that work in a virtual environment. We're interested in
seeing the difference between doing the experiments in a virtual environment
versus a real environment."
The project consists of two sets of experiments, the first involving self-localization
and the second dealing with rotational recalibration. The subjects in
all of the experiments view the virtual environment by using a head-mounted
display. They can move freely, able to turn around or look up and down
in the virtual environment. Kuhl wrote computer programs to render the
virtual environments for both sets of experiments.
Karen Sutherland, Augsburg associate professor of computer science, based
the overall vision of the project and the set of localization experiments
on her previous work in both robot and real-world localization. Experiments
in self-localization have been conducted in the real world for many years.
More recently, researchers have begun exploring virtual space and asking
the question: "Do we use the same techniques to locate ourselves
in virtual space as we do in real space?"
The project's set of rotational recalibration experiments was developed
by Kuhl, and is inspired by a research project he participated in at the
University of Utah the summer of 2002.
"They had a treadmill-like system with screens, where you walk straight
ahead while the virtual world is displayed on the screens," says
Kuhl. "As part of their research, they changed how fast the virtual
world moved as you walked. The world would, for example, move twice as
fast as it should have."
This experience prompted Kuhl to ponder what would happen if instead of
changing the rate that the world moves as you walk straight, you changed
the rate at which it moves as you rotate.
"I'm interested in learning about the process of adjustment and how
we might adjust differently in virtual environments than we do in real-world
environments," says Kuhl.
In Kuhl's experiments, participants put on the head-mounted display and
are shown a computer-generated wall with a poster on it. After viewing
the poster, participants close their eyes and are instructed to turn around
in place so that they are facing in the same direction as they were originally.
Then, they are told to look at a series of posters by following a set
of instructions. After these instructions, participants view another poster,
close their eyes, and turn around in a complete circle so they are facing
the poster again.
"I've particularly enjoyed the technical aspects of this researchalthough
the psychological aspects are a bit of a challenge," says Kuhl. "It's
really neat to relate what I've learned in my mathematics classes to what
I'm doing with computer graphics."
When the experiments are complete, the results will be compiled and analyzed
statistically, comparing results of the previous real world and robot
experiments with these. The rotational recalibration experiments will
also serve as Kuhl's departmental honors project. After he graduates this
spring, he plans to pursue graduate studies in computer science.
In addition to this work, the computer science department will be performing
experiments using a data glove in the virtual environment, and is also
using the lab to develop a computer graphics course that incorporates
virtual reality topics.
"I can see lots of opportunities in the future to use our labnot
just for virtual reality, but also for roboticsas well as a combination
of the two," says Sutherland.
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